The Gloomspite Gitz build effigies to the Bad Moon wherever they make war, and you can represent this on the battlefield using the Bad Moon Loonshrine faction terrain piece. Your other two flavours of big spider live here. The Hand of Gork also returns completely unchanged as a long range teleport option. The standout trait here is probably Squig Whisperer which can only be taken by a hero with a squig mount and just hands out +1 to hit and wound for attacks made by the mount. Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. Now what? For this you get the Magnificent ability. Both Fellwater Troggoths and Rockgut Troggoths are battleline with a troggboss general and both units now come with a base 4+ save (giving that +1 from the moon a lot more inherent power) and regeneration has changed from your hero phase to the start of every hero phase. This review was completed using a copy of Battletome: Gloomspite Gitz given to us free by Games Workshop. If you have any questions or comments please post them below or email us [email protected]. With the squig and moonclan keywords, theyre eligible for a lot of buffs as well. The shrine is an entrance to the Gitz' endless Moonclan Lairs beneath the earth. Also in the same boat for keywords and battleline-if is the, which has that baked in extra gob attack and a d6+5 move. This is a brutal one-two debuff that massively punishes expensive save stackers. also returns completely unchanged as a long range teleport option. This list is kept up to date as often as we can and was last updated on the 1st March 2023. The following is a breakdown of all lists that have achieved four wins or greater at GT's we are aware of. They have a 5+ ward now, and their looncap mushroom rule still prevents their movement but is now a 3+ dice roll (or 2+ under the light of the moon) to hand out a 5+ ward to another Gitz unit wholly within 12. They have a 5+ ward now, and their looncap mushroom rule still prevents their movement but is now a 3+ dice roll (or 2+ under the light of the moon) to hand out a 5+ ward to another Gitz unit wholly within 12. Spiderfang Venom upgrades the spider venom of your spiderfang units to trigger on an unmodified 5+, and Moonlit Hide is your trogg buff for +1 to save rolls. The trick here is this isnt a pile-in, so theres no requirement to keep the move near the closest enemy model. The Jaws of Mork can reroll the randomised movement of their squig mounts, or spend a command point to hurl liquor into the gullets of a pair of Mangler Squigs so they can fight on their top profile no matter how injured they are. and our Spells, artefacts and command traits for the Gloomspite Gitz. picks an enemy monster and has you kill it with Troggs, also fine and the situation should arise reasonably often to take advantage of it. This is a 4+ roll to get a dead unit back, so the reroll is big news for forcing this through. For 200 points were starting to get into the realm where damage output could be a problem for cost, but the x-factor here is the potential of having multiple units ambushing on with it. Theyre expensive at 140 for 5, but their lances are now rend -2 and damage 2 on the charge and theyre moonclan squigs. You dont have as much control of that as you might like, but the Scuttletide at least can be quite difficult to dispel. got a real usability boost with a new pre-game move ability that lets you get their line of sight blocking up and in front of your army. Boingrot Boss - The Boingrot option comes in at 265 points, has a move of 8, the flying rune, 5 toughness, and 24 wounds. Gloomspite Gitz has a reputation for beinga bit rough around the edges. In the realm of battleline-if Boingrot Bounderz are unlocked by a moonclan general. Anyway, lets take a look at what the FAQ has in store for everyones favorite (smaller) greenskins. Rerolls to casting is nice, but the moonclan lore isnt quite good enough to make forcing it through a requirement, and the other options for subfaction are spicy enough to compete. Starting to build a Gloomspite Gitz, Whats a good base for a 500pts list to build from? Gloggs Megamob boosts the regeneration of troggoth units. Press question mark to learn the rest of the keyboard shortcuts Search within r/gloomspitegitz r/gloomspitegitz Log InSign Up User account menu Found the internet! The Gobbapalooza has seen a total conceptual rewrite and blessedly no longer cripples your number of drops, just being a single unit where each model has a different ability a bit like a very fancy Underworlds warband. Its no longer a garrison, so is just impassable. The largest Mangler Squigs are chained together in pairs, careening across the battlefield like wrecking balls. Darmowa dostawa przy zamwieniach powyej 500 z! less likely to move off the board early and you will also get to benefit from it in the first battle round. The various factions within Gloomspite still dont quite work together, and the army as a whole has some issues. These are just split between Grots and Troggs, so your Spiderfang heroes might be feeling a bit short-changed. You can find out more about which cookies we are using or switch them off in settings. The Loonshrine is a sacred icon to the Gloomspite Gitz and carries a sliver of the Bad Moons power. Spiders universally move 10, this turns them from decently fast into very fast, and they can still act normally afterwards. Lore detailing the Gloomspite Gitz and their unique background and worship of the badmoon. The Gitz have 3 leaders, and a huge amount of fighter options. If you dont fancy buying a Battletome thats starting to sprout fungus from old age, all the contents are available to subscribers of the Age of Sigmar app. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. This FAQ really does nothing to strengthen the army at all, and it is unlikely to be a priority tome in 3.0. GW released a bombshell of new FAQs on Friday, covering errata for the core book and lengthy FAQs for each faction. Kings Gitz get to reroll the dice for the Loonshrines moonclan lairs ability. Theres no doubt about it, squigs have been seriously pushed in the new tome with more attacks by default, easy ways to pick up yet more attacks and a smoothed out random movement. Its got the same disappointing attack profile with its wildly variable d6 damage. has a required Troggboss, one Dankhold Troggoth and no optional units. Find many great new & used options and get the best deals for Rockgut Troggoths - Gloomspite Gitz - Warhammer Age of Sigmar - SEALED at the best online prices at eBay! Scrapskuttles Arachnacauldron feels a bit lost, its handing out an extra cast and knowing the entire lore but this just isnt a strong enough effect to have the downside of killing your own stuff, especially when arcane tome exists. Its a cute ability, and therell probably be a lot more of this type of unit floating around soon, but given most foot heroes have 5 or more wounds, the dice roll feels a little rough to rely on vs a roar or stomp. is a brand new subfaction for the army, and Skragrott comes with this keyword baked in. This is a 4+ roll to get a dead unit back, so the reroll is big news for forcing this through. got cheaper but are otherwise the same, retaining their annoying inability to leap out of anything other than pure grot units. The book is stuffed with ways to get extra attacks, so this opportunity for a fairly major defensive buff in a very squishy faction is good. Generally it's agreed that you should focus on two you like (Like Mooclan Infantry and Troggoths for example), but some units like the Arachnarok Shaman and Fungoid Shaman are good enough that you might take them anyway. Inside this book, you'll find. Path to Glory rules for your Gloomspite Gitz to concoct strange and esoteric potions to empower your clan. Terradon Riders - $60. His warscroll spell also happens to be incredible, a 24 range nuke that rolls a number of dice equal to the casting value and deals a mortal wound for each 3+. Depends, what part of Gloomspite Gitz do you like? is looking a lot more interesting, 80 points is up there with the more expensive spells but it does now have a 12 aura for counting your units as being under the light of the moon, and it also hits each enemy unit within 3 for mortal wounds after it moves. Speaking of which: They're fun, they're strong, and they're random! If youre running a decent number of troggs this ability alone will pay for itself in utility, and if this scroll does get its damage updated itll be a lot more reliable in combat itself. also got 2 extra wounds, upgraded its fangs to 3 damage and now has a flat, non-degrading 10 move this is a nice change for all of the big spiders. For heroic actions theres Beckon the Loonatic Hordes which lets a Moonclan hero under the light of the moon immediately issue three Rally commands for zero CP expenditure. Thats pretty awful, but if you hit with any attacks then on a 2+ the target unit has its move characteristic halved until your next hero phase. A bit more exciting is the Arachnarok Spider with Spiderfang Warparty, giving the faction its sole ability to monster mash if youre that way inclined. Most intriguing is Loonskin which lets you take one of the non-arachnacauldron Gitz endless spells for 0 points and lets your general attempt to cast it (but crucially, does not make them a wizard so any of those predatory spells will be wild). So let's do some math and compare what sort of a deal you're getting with each box. Skragrott is now keyworded to his own subfaction, but thankfully his buff ability is targeted at Gitz generically so this isnt a big deal. He loves to charge in nice and early with some other big scary melee threats to take advantage of his 3d6 charge aura, and the newly juiced up squigs should suit this purpose nicely if youre Kragnos-inclined. Its also lost its aura of battleshock immunity, which is going to hurt. Yes, you can get those mortal wound numbers from the command trait up to 5 and 7 if you want to. With the clammy hand giving you two bites at it and this, you could really get recycling on those units. which lets your general move 2d6 after it fights, meaning its effectively going to be another squig-based choice in actual use. The warscroll spell here got a little bit worse as its +1 to the mortal wounds done by the target unit rather than double, but remember that doubling ability is now a command trait. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This website uses cookies so that we can provide you with the best user experience possible. This battletome was provided to me by Games Workshop at no cost in advance of instore release. are battleline with a troggboss general and both units now come with a base 4+ save (giving that +1 from the moon a lot more inherent power) and regeneration has changed from your hero phase to the start of every hero phase. Poor old Dankhold Troggboss is still tough to recommend outside of you trogg fanatics, and you do you, kings. Updated Warscrolls for all the moonclan, spiders, squigs and Troggs in Age of Sigmar. Gloomspite Gitz In the dark corners of the Mortal Realms, a new power is stirring. Privacy Policy. still provides the excellent ability to run and charge for squigs. On top of these very nice buffs, it has a once per battle ability to give each squig herd unit within 12 in your hero phase a free move. Then building towards a Squig Rider Stampede Stabbas and Manglers with battalion for 1000ps is a pretty good idea? Your enemies will fare much worse as the Bad Moon quashes their spells, and fast-sprouting fungi called Teeth of the Bad Moon burst forth on enemy models, causing d3 mortal wounds to a unit. This set of paints will give you all the colours you need to get your Gloomspite Gitz painted up to a Parade Ready standard, with black robes and red squigs. The different clans of the Gloomspite Gitz worship a terrifying celestial body known as the Bad Moon. which gives +1 wound and then +1 to hit and wound if you roll a 1 after taking damage that isnt negated. is a total rewrite from the old White Dwarf rules and feels like it still doesnt quite get there for what is one of the weaker standalone parts of the army. Moonclan wizards get a choice of the old faithful Moonface Momment which still does its old trick of handing an enemy unit within 12 -1 to save rolls in the combat phase, or the Staff of Sneaky Stealin which is a flat +1 to cast with an extra +1 to cast added every time the bearer unbinds a spell. Its also lost its aura of battleshock immunity, which is going to hurt. Hello all! , giving the faction its sole ability to monster mash if youre that way inclined. - A showcase of stunningly . Gloomspite Gitz Fighter Types. Its a lot more resilience for a tiny price increase. This move doesnt include any bonus mortal wounds at the end so is technically strictly worse than the Ogor version of this otherwise identical ability, but the 3d6 move to jump screens and cause chaos is the real money of this ability anyway. improving the rend of their mounts fang attacks by 1 theres a pretty obvious combo here with the command trait to make the Loonboss on Mangler very scary. For now, it seems like Gloomspite will have to win on their aesthetic charm and whimsy rather than tactical might, but theres probably a good chance thats why you were playing them anyway, so keep on eating those shrooms and have fun with it. Another attempt has been made to make the Arachnarok Spider with Flinger relevant and the flinger itself has been totally rewritten. Up to 30 models can be garrisoned inside the Loonshrine, and once per turn you can try and summon reinforcements from under the earth. If youre running a decent number of troggs this ability alone will pay for itself in utility, and if this scroll does get its damage updated itll be a lot more reliable in combat itself. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Start Collecting! This isnt locked to your turn, so a lot of potential extra healing and gives you some interesting play around activation order. For whatever reason, the army always seems to suffer in some way with how certain mechanics in AoS work, or simply just dont possess the right synergies or powers to be effective. Could potentially see some use, requiring you to have no enemy models within 12 of the Loonshrine at the end of the game, and for it to have not been smashed to rubble. is the same as ever but is now one hundred points, instantly moving into the realms of being quite nice as a free spell for a troggboss. Theres a few nice abilities here: you can improve the rend of a friendly unit, or give a hero +1 to hit and wound, but you can only pick one ability. These are basically all fine and par for the course with more recent 3rd edition tomes no particular gimmes but everything is at least acceptably doable if youve built for it or the situation presents itself. Its worth pointing out that the fellwater noxious vomit ability is now absolutely buck wild, any unit damaged by it is at -1 save until your next hero phase. There also is a lot of draw in their lore. ; Scenery standing for scenery with rules. Strong Magic. Moonclan wizards will probably gravitate towards. is a really strong defensive upgrade that makes it so only unmodified hit rolls of 5+ actually hit the bearer. Always nice to see expanded Battleline options. These both seem like pretty damn good artefacts, and theres a great choice for your murder-squig hero as well with. This has to target a different unit each time, but if youve got Moonclan units under the light of the moon then this is potentially an incredible amount of model regeneration for very little resource expenditure. Madcap Shaman Stabba x20 Loonsmasha Fanatics (good ol' ball and chain) Squig Herd x6 Squig Herd x6 This is 490 point on the dot. Firstly, Alpha Trogg provides two extra wounds and the Monster keyword, a small mercy for everyone who thought they should be monsters anyway. The Bad Moon even has an effect on tabletop games. The old command ability is now a once per game 18 aura of +1 to wound for squigs which is: incredible. Below you will find the Gloomspite Gitz (Moonclan) Warscroll Statistic cards. The subreddit dedicated to all things Warhammer Age of Sigmar and the Mortal Realms. Just in case you didnt have enough moon related battle tactics, Follow da Moon requires every friendly Gitz unit on the battlefield to be affected by the light of the moon, but you cant score it in the first battle round. Theres three interesting, if not overwhelmingly strong, options for the Dankhold Troggboss. Rippas Snarlfangs were a common Destruction ally as a cheap, fast unit and have been brought back down to earth with a new 110 points tag, they got a bonus wound out of the deal but this might price them out of contention. Opens in a new window or tab. Then in opposite-land. Support The ChannelPatreon: https://www.patreon.com/AoSCoachYouTube Membershttps://www.youtube.com/channel/UCQMNLM_JuDNLbvGG0ZUA8ow/joinAoS Coach dice: https://www.aoscoach.com/shop/ AoS Coach merch: https://store.aoscoach.com/ Join me \u0026 6k+ AoS players on the AoS Coach Discord: https://discord.gg/aoscoach Thank you Patreons: Karl Hawkins ,Wsorran, Chris Moore, The Die Is Cast, Grant Fraser, Robert Reimers, Brandon Harvey, Tom Kunz, Ian Spayde, Michael Clarke, David A Blenner, Zeb, Daniel Chilton, Sikath, Jeffrey Nijhoff, Matthew Houghton, Pvt Hudson, Richard Pateman, Richard Whitlock, Trevor Williams ,Steve Ptacek, Madcap Miguel, Carl Woodthorpe, Soda T. Addict, Tanya Scheibe, Pete Brizio, Fungoid Cave Dwarf, Jonathan Ensor, BulldogHammer, RadiationRiley, Donny Rongo, Nick Pilgrim, Chance Meeks, Daniel Worthington, Nolan LaRocque, Josh Wildhorn, Jan Tomecek, Melody Windwright, Lars Evensen, Sean Seyer, W4Rmachine7, Michiel, 32mmMatt, Stormlight, Haz1079, Gareth, Evert Velthuizen, Christian Martin, Elijah, KP, Aiden Nicol, GinGinLime, James Marsden, William Cleven, AlderaanShotFirst, Adam Haikal, Cameron May, Tom Megens, Forkhandles30, John Daly, Katie Daly, Il Maestro, Matthew, James Kater, Keegan Graves, Neil Addleman, Ryan Muskopf, William Winters, David Mounfield, Jesse Burch, Ryan McNally, Madigan MasonThank you YouTube Members: Bill Castello, Alex Howe, Zach Pfeifer, Nick Riley, Matt Morris, Grumdy, Lo Anthony, Awijntje14, Doug Steele, Shaun Scott, Kenny Lull, Matt Kowalyk, Wargamer_Ryguy, Nivalen, B Davis, Crot45, Hanna Leppnen, Adam Brincat, Madduck Mcryan, Level Up With The Lees, Broken Chef, Alec Boyle, Darrel Baxter, Thor2754---------------------------------- TIMESTAMP 00:00:00 Introduction 00:00:38 Da Bad Moon00:03:39 Allegiance Abilities00:08:09 Command Traits00:10:48 Artefacts00:15:02 Spell Lore00:18:50 Sub-Faction Gittish Hordes00:21:44 Grand Strategies, Battle Tactics \u0026 Battalion00:25:24 Loonshrine Terrain00:26:36 Skragrott, Madcap Shaman \u0026 Fungoid Cave-Shaman00:29:53 Zarbags Gitz, Loonboss \u0026 Loonboss w. Giant Cave Squig00:33:01 Squigboss w. Gnasha-Squig00:35:21 Gobbapalozza, Moonclan Stabbaz \u0026 Shootas00:40:08 Sneaky Snufflers, Loonsmasha Fanatics \u0026 Sporesplatta Fanatics00:43:11 Loonboss on Mangler Squig, Mangler Squig \u0026 Loonboss on Giant Cave Squig00:47:12 Squig Hoppers, Boingrot Bounderz \u0026 Squig Herd00:49:47 Mollog, Dankhold Troggboss \u0026 Dankhold Troggoth00:52:02 Fellwater Troggoths \u0026 Rockgut Troggoths00:53:41 Arachnarok Spide w. Warparty, w. Webspinner Shaman \u0026 w. Flinger00:56:35 Skitterstrand Arachnarok, Scuttleboss on Gigantic Spider, Spider Riders \u0026 Webspinner Shaman00:58:47 Snarlfang Riders, Rippas Snarlfang \u0026 Aleguzzler Gargant01:03:13 Scrapskuttles Arachnacauldron, Scuttletide, Malevolent Moon \u0026 Morks Mighty Mushroom01:05:55 Points01:07:30 Closing Thoughts 01:10:07 Patronage Thank You ---------------------------------- MUSIC CREDIT Music: Banger by Alexander Nakarada (www.serpentsoundstudios.com)Licensed under Creative Commons BY Attribution 4.0 Licensehttps://creativecommons.org/licenses/by/4.0/ Gloggs Megamob still upgrades your Troggs regeneration, but thats now an automatic ability by default so this now triggers a Troggs regeneration ability after it fights. If you disable this cookie, we will not be able to save your preferences. What the cards show: Warscroll Wheel: This information is the standard Warscroll wheel. The beautiful new. The Bad Moon invigorates your Gitz, making cowardly grots more likely to rally, troggoths thicker-skinned, spiders more venomous, bouncy squigs even bouncier, and inspiring your General with extra Command points and your Wizards with greater magical prowess. Gitz have always been good at that Age of Sigmar trope of being silly but actually terrifying if you stop and think about it for a bit. These both seem like pretty damn good artefacts, and theres a great choice for your murder-squig hero as well with Loonstone Teefcaps improving the rend of their mounts fang attacks by 1 theres a pretty obvious combo here with the command trait to make the Loonboss on Mangler very scary. Malathrim. Its not all great news for the herd, as it is no longer able to receive commands at all. Being able to throw upgrades onto the mount of your Loonboss on mangler is currently a totally unique mechanic, and we expect squigs to be popular. is a lean, mean, squig buffing machine and is probably the best of your options for doing that. While you may be familiar with a lot of the Gloomspite Gitz units, there are loads of new and updated warscrolls in the battletome for you to get your claws into. A bit more exciting is the. But that old army was the worst in the game for most of its lifespan. We've picked five standouts to whet your appetite . By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. requires every friendly Gitz unit on the battlefield to be affected by the light of the moon, but you cant score it in the first battle round. The only truly generic trait for Grots is The Clammy Hand which lets you attempt to bring 2 units back with your Loonshrine providing your general is within 12 of it. They cant have any Relics or Spells. While a lot of Batallion updates in White Dwarf tried to help address some of these issues, Gloomspite are still in a pretty mediocre place as we enter 3.0. Regiments of Renown The Goonhammer Hot Take, How to Paint Everything: Weathered Copper/Bronze and Patina, Competitive Innovations in 9th: Peak Warhammer pt.2, Interviewing the Top 3 Kill Team Players from the Kill Team Open, Goonhammer Historicals: Mugginns Road to AdeptiCon 2023, Kings of War: Day 2 at Clash of Kings Australia 2023, Infinity Tournament Report: St Albans Smackdown Satellite, Feb 23, Tale of Two Noirs: Hard City and Crescendo of Violence RPG Reviews, Hammer of Math: Brutalis Dreadnought and Desolation Squads, That 6+++ Show | Episode 27: International Team Tournament (ITT) Review and Recall, Competitive Innovations in 9th: Peak Warhammer pt.1, Arks of Omen Faction Focus: Genestealer Cults, The End and the Death, Part One: Goonhammer Review. While the Bad Moon hovers over a table-quarter, it will shed its baleful light on all the models there, and when in the centre of the battlefield it will cover the entire board. The rules for this kit are in the errata PDF for the Gloomspite Gitz battletome, which you can download from the Warhammer Community website. On top of these very nice buffs, it has a once per battle ability to give each squig herd unit within 12 in your hero phase a free move. Squigs want to bite things to death, so the application here is obviously good. Their versatility comes in with a range 2 attack, with 4 dice, strength 5 doing 2 damage . Da Moon Onna Stick is now melee only as a weapon but its ability has completely changed and now Skragrott acts as a walking moon, with units wholly within 12 of him counting as being under the light of the moon which is an. Place for all thing Grots Press J to jump to the feed. Gloomspite Gitz Painted Army LOT Spiderfang Stabbas Grots Squig Gobba Chukka. Even with the brutal command restriction (seriously, that Bravery 3 is going to. ) Their leader options are: Advertisement. The moon now only moves on a 4+ roll and theres no possibility of double moving. Up to 30 models can be garrisoned inside the Loonshrine, and once per turn you can try and summon reinforcements from under the earth. A unit here or there as a fast objective grabbing/screening piece will be fine, but they have real competition from the newly more reliable and harder hitting squigs. While they tend to personify horde based gameplay, with many lists easily being able to clear 100 models (and they can come back after being wiped!) You can download the errata from Warhammer Community, giving you the updates needed to bring the army in line with AoS 3rd edition. Goonhammer and Stat Check are Teaming Up! Another attempt has been made to make the. What killed Warhammer Quest: Cursed City? for an extra cast whilst under the bad moon, which will end up being most of the time when you need it. Wahapedia: Gloomspite Gitz army rules, abilities, and wargear. Sneaky Distraction is also mostly the same but received a small buff, removing the wholly requirement, so now any enemy unit slightly tagged in the 12 bubble from your caster will catch the -1 to hit. Its probably too expensive, really, but potentially worth playing around with. Speaking of spike potential, the. Although taken as a set, each is a separate unit. Supa-nasty Venom pumps up the jam for your Spiderfang heroes and doubles the number of mortals done by their spider venom, this puts your Scuttleboss on 4 mortals per 6 which is a funny number of mortal wounds to be doing with that model. Do note that the vanilla dankhold now has the vastly superior d3+3 damage, so theres hope that this is a typo on the boss that could get FAQd.
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