It automatically adds your custom channels to every related object in game. It's similar to the Auto Hash tool in this way. XML Tuning is integrated with the Hash Tuning and Hash STBL tab, such that if you attempt to hash the file that's open in XML Tuning in one of those tabs, it'll prompt you if there are unsaved changes and will reload the file after it's processed. If you have a Mac and would like to compile it for a Mac and test it to make sure it'll all work on a Mac, you're welcome to do so (the source code is freely available for download). The program can also easily be used to extract a single binary tuning file from the game packages and convert that to a combined XML tuning file. Currently, keywords recognized by the program are: TUNING_REFERENCE_GOES_HERE, TUNING_REFERENCE_LIST_GOES_HERE, and ENUM_GOES_HERE, You may notice some files have a comment like this: or this: . If we run the program on this XML file, it will find the commented string with the "StringCustom" identifier and create a unique hash for the string in quotes, our "Bungalow Banjos." As is often the case in programming, it turned out to be an "off by one" error. I put it in because I like to use S4PE and S4PE will build a key list for assets that have a name appended to the end of them, making it easier to navigate your projects when looking at them in S4PE, but if my hash generation appended the entire filename, it could get rather long! Once both files are installed, you must also ensure that script mods are enabled in your game options. In the files for the program, you'll find a folder called Tutorials > Custom Theme Example. This is to speed up the process of hunting down data file types every time you want to make a new tuning file that requires one. The Custom Channels Injector is free software: you . Some, however, have more than one template and you can choose which one will get copied by naming your XML file in the right way. Next, the program will insert the new hash into the XML file for you. For example: n="Triplis:Interaction_DoThings" -- This is the name that will be used for generating the hash. There is no undo on this other than closing/exiting the file without saving changes, so use carefully. This will have it check against the related file when adding to existing STBL files (e.g. You can hit the Copy Output icon and then paste it into your AffordanceList tuning file. License. But I have made a number of changes, additions, and improvements, in part geared toward making some of the features from my previous tools a little more intuitive or having tooltips, instead of you having to pore over documentation to understand. What the deal is, as far as I can tell, is this: Qt is largely built to be a cross-platform library and this program uses it heavily, along with C++. In the case of Sims 4 Studio format, it will be an XML file, but in a format that is readable as the DATA file type when imported into Sims 4 Studio. Auto Backup File Before Hashing will create a copy of the inputted file before any changes are made to it and place the copy in the Backups directory folder, which will be in the same folder as the program. For example: n="Triplis:Interaction_DoThings" -- This is the name that will be used for generating the hash. Below is a list of what the Spellbook Injector (V2) actually does: Aremods safe? The formatting the program looks for is precise and is based on strings being commented in the way that standard tools do (like Scumbumbo's XML ExtractorI'm not sure if S4S extraction does the same). Zoom+ and Zoom- zoom in or out. Pasting in text or using Insert Template will try to match the indent level of the text to that of the current line and give it indentation if necessary. Tuning file location can now be: copy/pasted in (Ex: shift-click, "Copy as Path" in Windows, or right-click the file itself and copy it); dragged and dropped in; or you can click the dropdown, choose Find Files, and select files from a file dialog. This is enough to prove that The Sims 4 XML Injector mod is very popular with users. Choose "AffordanceList value" from the dropdown on the left, below the tuning file dropdown. This is probably not a problem for most XML, but I put it in there because I've seen do_command values fail to parse as intended because of an extra space. Longer answer: You may have seen me give some contradicting or confusing information on cross platform about my programs in the past. This can be turned on or off in preferences. You paste in a file path, press enter, and it will do a number of operations on the file: generate a hash for it, insert the hash as its internal file hash in decimal and then apply the hash to its external filename as hexadecimal. The following is an example to explain how it works. Set "Creator Name" under Preferences. 1.1: STBL Table: You can now right-click the open file icon and select a language. Velocitygrass's tool is outdated in subtle ways and despite my stubborn desire to keep using it born out of a habitual workflow, I keep running into edge cases where having a binary SimData file up to date means it won't load in velocitygrass's tool, which defeats the point of editing it through that tool. This is completely optional and is just a "minimize user error" kind of thing. 00 Locale Code STBL file for English), to ensure duplicate strings are ignored. I added support for this basically because I could. Quand c'est l'heure de travailler, mon sim reste la maison. XML Injector - UPDATE. October 02, 2021 Choosing one of these xml injector test interactions from the pie menu . XML Tuning is a standard plaintext editor, but designed to be specialized in ways that are more convenient for working with Sims 4 Tuning Files. I tried updating to v4, but had the same result; it appears in my mods list, but doesn't appear to actually be running. The complete list of all availablemedicines. To prevent this, make sure to set Language of New Strings to the language of the strings you're adding. It's expected that you fill these out with real values before saving. Yes,there willbe! Paste the file path into the program and press enter. Sims 4 Mods, Sims 4 game mods, best sims 4 mods, sims 4 stuff cc, how to install sims 4 mods. Doing so will open the file in a new instance of the program. How it works should be fairly self-evident, but I'll provide some details below just in case. Simply select more than one in windows explorer, use shift + right-click to copy path, and then paste into the program. Triplis Sims 4 Mods, Copyright 2018-document.write((new Date()).getFullYear()); 1.2, XML Tuning: Show TDESC: Set a TDESC location (should be a folder that's named something like 1.72.28-TDESC). It will get immediately saved with Preferences when set, to ensure you only need to set it once. These are based on an open tuningTemplates folder that you can modify yourself to update tuning syntax changes or add templates of your own. I took a break for a couple days, and when I booted up my game again today, suddenly XML Injector v2 wasn't working. This mod adds all new medicines to the original "Purchase Medicine" order dialog on the computer and not to the new shop menu. This was specially designed for those who are used to creating and editing Sims 4 XML Tuning files in a plaintext editor like Notepad++, to make modding easier. I recommend simply copying them over to where you've put the new version. If you want to use regex, I recommend an interpreter like. If one or more stbl files is in the Edit folder, the program will append our Bungalow Banjos string to each. I don't have a Mac, so I can't compile the program for a Mac and test it to make sure it'll all work on a Mac. Required script for the Spellbook Injector. I put it in because I like to use S4PE and S4PE will build a key list for assets that have a name appended to the end of them, making it easier to navigate your projects when looking at them in S4PE, but if my hash generation appended the entire filename, it could get rather long! The XML Injector for The Sims 4 is a mod library to allow mods that would normally require a script for simple changes to instead use a custom snippet. The Custom Channel Injector mod aims to facilitate the addition of custom radio and TV channels, as well as video games, to The Sims4. Also also, every file type defaults to 64 high bit unless otherwise specified. So if you try to use the tool with a filename that has non-english characters, you will encounter messy results. Note that the icons in the top toolbar are going to be custom either way, but I gave the ones for the native theme what I think is a fairly neutral look. 1.2, XML Tuning: You can now drag and drop a file into the Xml Editor (e.g. Auto Hash on Paste will cause input to instantly be processed every time the contents of the Files to Hash box changes. Choose the procedure from the dropdown menu (for example, "AffordanceList value" to spit out your interaction ID as part of a list of affordances), choose a Subject if it's relevant (for example, if you're doing blacklist_traits, you might want the Subject to be TargetSim), and then click Process Files. Place brainblasted_InjectionTools.ts4script directly in your mods folder. Auto Backup File Before STBL Operations will create a copy of the inputted file before any changes are made to it and place the copy in the Backups directory folder, which will be in the same folder as the program. Unlike Notepad++, it doesn't allow you to open multiple files at once, but it does provide an optional Project View to the left of the XML Editor, which can be set to a specific folder ("project") location. TUNING_REFERENCE_GOES_HERE: The program will expect to put a single tuning reference here. The program comes with a folder called Edit. The program automatically compiles a list of active processes and performs an "injection" in just a couple of clicks, and its main purpose is the hacking of computer games. Changes from Version 4. . So if you want a "most recent" backup each time, you'll need to clean out the Backup folder on a regular basis. 1.1: Hash Tuning: Fixed an issue with DataTemplates file selection. MyZoneModifier is not likely to be unique, but TheLastKnightOfBardledom:MyZoneModifier or TheLastKnightOfBardledom_MyZoneModifier probably will be. The idea here is that you don't have to worry about deleting old input after processing it. It was Enchant to Kneel, but we're going to change it to Bungalow Banjos. Note that if it encounters a file of the same name in the Backups folder, it will skip copying, rather than overwrite. Right now, Injection Tools allows you to inject: These together allow you to add new situations to the world, or add additional constraints to who can be chosen for existing situations, without causing compatibility issues. I don't expect anyone to go to the trouble to make a custom theme, but hey, if you do and you'd like to share it, you can let me know on my discord and I'll add a link to it on this page so it has more visibility. And that's it! is in XML form). Clear erases anything currently in the box. I can't create a Mac version myself though, or offer support for such a version, since I don't have a Mac or Mac environment of any kind and am unlikely to have one any time soon. Will there be a Sims 5? I wanted the program to be as simple and flexible as possible, so you can to some extent add your own XML files to the tunables folder that comes with the program and it will recognize them. Note that you will still need to edit the data file somehow for modifying things like strings. Make sure your files follow expected naming conventions (Scumbumbo's XML Extractor / Sims 4 Package Editor, or Sims 4 Studio) before processing them. (Scumbumbo's XML Extractor / Sims 4 Package Editor, or Sims 4 Studio) before processing them. The program comes with a set of template data files. This program will only function properly on Windows. How do you use Sims 4mods? The CreatorName part comes from what is set under Preferences > Creator Name. Its purpose is instead to produce tuning-ready XML with references to other tuning files in it, that can be copy/pasted into XML files as you desire. I have a lot of other things to take care of, with TS4 mods being a very minor priority. Hey, I used your source code to make an injector for adding `object_based_situations_schedule` to the SchedulingZoneDirector. When you are finished, you can click the X or type in one of a few standards for quitting the program and press enter: -1, q, or quit. MyZoneModifier is not likely to be unique, but TheLastKnightOfBardledom:MyZoneModifier or TheLastKnightOfBardledom_MyZoneModifier probably will be. Let me know, thanks! You can do this by doing shift + right-click while looking at the file in windows explorer. Please note that the program may have bugs or be incomplete in some ways, so use at your own risk. Feb 24, 2020 - + XML Injector by Scumbumbo (RIP), updated by Triplis The XML Injector for The Sims 4 is a mod library to allow mods that would normally require a script for simple changes to instead use a custom snippet.