However, it's wingless with gears exposed and its eye sockets are empty. Android Games. After correctly solving the puzzle, we briefly change realities to the false one and head in front of the fish room. Moving to the inner left room, we use our scissors to cut the ropes binding the four living nynchkuddys to posts. ! Use the key to unlock the coin machine and use the coin on it. Rise of Pico. Switch to light dimension and use the garden scissors to collect the, Use the garden scissors on the plant with the yellow/white face for the. Heading all the way left, we can now examine the true version of the scroll for this section. Use the camera on the stork painting to see a candle. Seems the puzzles from before were just the beginning. Entering the room with a projector symbol above it, we can place the card into the proper section of the projector in the center of the room. In it's place is a crank handle and further back on the fish is another shark tooth. When arranging the projector properly is done, the bottom right cabinet opening disappears, giving us a silver key and a flute. Guard: If you are too slow/inaccurate with the gun. "After escaping Forgotten Hill, I have to find out more. Everything here is a puzzle, even an easy task, such as opening a bottle of wine, needs. Switch to the light dimension and enter the librarians study through the door on the left. Turn it and memorise the sequence: blue, yellow, red, green, red, blue, yellow. Trying to interact with the lightbulb tells us the bulb is burning hot and we can't obtain it with bare hands. Mathe Spiele Physics Games Wortspiele Zeichnen Spiele Geographie Spiele Suchen und Finden Spiele Minecraft Spiele Spiele zu Zweit Mario Spiele Auto Spiele GTA Spiele Traktor Spiele Pistole Spiele Piano Spiele Mdchen Spiele Dinosaurier Spiele. Use the camera to look at the statue's forehead. Scalpel in hand, we go all the way to the far left of the hall, entering the power room. After arranging the arms for the first position, we pull the cord below the cross to record it, Repeating this until the end of the sequence, the cross rises up and we get access to another piece of paper with a puzzle solution. Forgotten Hill Disillusion features 27 achievements: While in this dimension, I'll still use the same made-up names for all the rooms even though they have very different things in them now. Now flicking to the true reality, we feed the monster the brain and it gives us more poop. Back at the "Lost and Found" booth, we replace our tools with the sheet and enter the book room of the library wing. Use the oil to loosen the wheels and move it aside. Using the camera once more, we reveal a color sequence on the insect drawings. Using a camera on the monster, we see which of its eyes are closed and place the marbles within. Return to the room where you just got the hammer. Insect: Use sweetener and click the insect without killing it first. Forgotten Hill Disillusion: The Library has 2 likes from 2 user ratings. Zoom in on the screen and use the card on the projector with two circles. The mandrake directly to the right comes out of hiding and we collect it. After filling him with enough rounds, he slumps against a wall, dead. Take a photo of the left picture this time. Use the combination we found in Gustav's office to open the compartment. Using the broom handle, however, we can bring both down simultaneously, exposing a hidden compartment which hides a gear. The prisoner trapped inside the right fish wants a drink. Forgotten Hill Disillusion: Flora and Fauna. Add the sleeping draught as well. Zoom out, and pan right twice to the small statue. There within we find two large fish sculptures and another cog for our pocket watch. Take out the camera and note the order of the colours of the insect frames: green, yellow, red, blue, grey. Official Walkthrough - Forgotten Hill Disillusion: The Library Forgotten Hill 11.3K subscribers Subscribe 1.3K Share 245K views 3 years ago Part one of Forgotten Hill Disillusion. February 13, 2023. this one works. Its a fish with its mouth open and III. Moving right to the stove area, we use the key to get "meat". The piece of paper shows the correct sequence. In Forgotten Hill Disillusion you will: - explore over 50 different locations . Respray the sweetener and use the pencil on the bug. meet new disturbing characters and help Mr. Larson in his search for the truth. Press the red button to see each symbol correspond to a different length of candle. Switch to the light dimension and use the button to turn the light on. This game has received 68 votes, 48 positive ones and 20 negative ones and has an average score of 3.8. Take the. Use the camera on the coin-less picture now and see a silhouette of a bug, so put it in the slot. Start cooking. Pan left to the large statue blocking the door. Take a photo if needed. Forgotten Hill: Disillusion is a first-person puzzle adventure set in the world of Forgotten Hill. After arranging the projectors like the symbol on the sheet, the bottom left cabinet space opens and from it we can take a mandolin and a gold key. If you believe your item has been removed by mistake, please contact, This item is incompatible with Forgotten Hill Disillusion. Using the silver key to open the case to the right of the fetus, we reveal free the beetle within. Flip the black switch so power is directed to the aquarium room. Revisiting the power control panel to the right of the reef and fish doors, we can use the puzzle hint to properly distribute power to the reef room. ! The proper solution gives us a small scuplture with a final symbol for our projector. Entering the room with the guitar symbol, we see four marble statues. This is basically a variation of Red Light, Green Light. On our way to the room where the figures reside, we take our empty jar and use it on the bowl of blood, filling the jar with meat. Inside we take an owl wing and a new, silver key. Use the cloth to cover the "I See You" statues face. Forgotten Hill by FMstudios, a first-person point and click horror series centered on discovering the secrets of a disturbing town, debuts its fourth main installment. We can take the mandrake and hang it on the hook. We leave this room and go back into the hallway, heading right again. Using the photo, we can properly arrange the previously hidden symbols in order. We open the door with a fish fossil symbol above it. Give him the bottle of water. Switch to the dark dimension, lower the elevator and feed the lizard the brain. Talk to Jonah Thompson for the final round of The Devil's Game. On this floor, we can see a table with a book to the left of the elevator. This was extremely helpful. Using the key on the cabinet below the owl gets us a hat and a pair of gloves. Returning to the flower room, we feed the beetle to the carnivorous plant, leaving only the stem remaining. We now have access to all the items we used previously. Zoom in on the panel underneath and drag each symbol to the correct row. Steam Community :: Forgotten Hill Disillusion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Submit a Game: Don't just read reviews or play games on JayIsGames.com, submit them! No products in the cart. Return to the wall you destroyed earlier. A bookcase is in the dead center of the room and, examining the book "The Incredible Inventions of Mr. Clockwork", we learn that what was previously thought to be a pocket watch is actually something called a "Spectrum Diverter". (1/9) - Forgotten Hill-Grandma's Delicious Cakes Walkthrough Winni_Neko 3307 37 Four coloured bulbs turn on: blue, green, yellow, red. Place the broom in the rings hanging from the ceiling and pull on it to pull both chains simultaneously. Plug the four holes with the symbols (seen in the light dimension) corresponding with the photo we took earlier. Going inside the artifact room, Mr. Larson comments on the smell of pee briefly. Overview; Cheats & Hints; Questions; Videos; Developer: Fm-studio; Publisher: Fm-studio . We take the "pear" with us into the hall and place it under the bird cage as bait. Upon entering the room, we can see the monster sculpture the symbol is designed after. We can now exit the exhibit hall and see the true version of the scroll hanging next to the entrance, explaining that Gustav aka "Doctor Terror" was a serial killer who had 14 murders attributed to him. On the wall across from the scroll, we insert our remaining slip of paper into a machine entitled "Follow the Moon". Exiting the owl room and returning to the janitor's closet, we can use the gloves to remove the lightbulb. Leaving the room, we snap a photo of the poster via the camera, giving us a hint for an upcoming puzzle. Getting our code, we take it to what we thought was the angel statue, inserting it into the panel above. Then we hear it. After pressing the red button, the compartment below this skeleton opens and within are hiding a poster and a knife. Exit and pan all the way right to the ticket room. This item will only be visible to you, admins, and anyone marked as a creator. Switch back to the dark dimension and go to Abigails (the bird lady) room. Welcome to Forgotten Hill Museum, a weird place full of mysteries, odd characters, and obscure enigmas. This contains the music score for the final statue (the music stand) in the music room. Privacy Policy | Terms of Use | Support | Game Ratings (for parents) | Contact. Don't warn me again for Forgotten Hill Disillusion View Page Cancel Before he vanishes, he tells us that the guard will kill us. Pan left and place the pear under the cage. ! Receive, Examine the mosaic puzzle on the right. Input temperature: 120; time: 90; mode: third one. Exiting the room and quckly going left, we can hang the bird cage on the rope next to the room with the tools symbol. Now we can press the red button below and capture the bird. As he digs deep into the past of Forgotten Hill, Mr. Larson meets disturbing new characters and experiences unusual incidents along the way. Do you want to have the best experience of this visit? Repeat the sequence on the panels themselves: lower right, upper right, upper left, lower left, upper left, upper right, lower left, lower left. This online game is part of the Puzzle, Point & Click, App, and Miscellaneous gaming categories. Using our photo from earlier, we can put the stakes in their designated holes. Using every number token to solve the machine's math problem opens the box to give us our final card. Trying the "Sculptural Arts" door, the security guard asks if we have a ticket to that section and, once giving it to him, he bids us access with the hopes Mr. Larson will enjoy this last section. Using the key in the display room brings out a picture frame with help for a puzzle later. Remember their poses. Taking a brief detour to place the tambourine into the hands of a statue in the music room, we quickly head to the monster room. Pressing the red button shocks the jellyfish into a series of colors. The correct sequence is: bottom right, top left, top right, bottom left. In Zwang to Plektron up your won . Use the camera in the light dimension, so it takes a photo of the dark dimension. Refer to the recipe book for the solution. Switch to the light dimension and collect sap with the bottle for. So from left to right, feed the statues the following times: thrice, once, twice, twice, thrice, once, none, twice. There are four statues here which change pose each time they're offscreen. Venturing all the way back to the ticket door, we arrange the insect drawings in the proper sequence, causing the other owl wing to fall from the ceiling via a rope (which we immediately collect). Using the hints from before, we click certain quadrants of the map in order. Round 2: shield left left, shield left left down down, shield left left up up, shield left left up up up, shield left left down down down, Round 3: move left, shield down, shield right up, shield right, shield left. However, nothing is as it seems in Forgotten Hill. It is a game played in landscape and it's playable on Desktop and Mobile on www.gamepix.com. Brickset members have written; have joined this week. On the poster above the table is a pistol, ready for the taking. Placing the loaf in the demon boy's hands causes a picture frame to descend with another piece of help for our future puzzle. Let him hit you twice more. The solution is actually very simple: reveal the top left and bottom right cards every turn. Using the pincers on the padlock allows us to free our first nynchkuddy! Using it to go to the first sub-floor, the book to its left has changed. Using our newly attained drill on the bottom right corner of the display allows the water to be drained and collected in our empty bottle and as kills the snail in the process, allowing us to snatch the key. There's nothing to do in the first room with the blue fish. Noting this, we head to the first sub-floor. Thank you so much for making this!